Show HN: Lstr – A modern, interactive tree command written in Rust

github.com

163 points by w108bmg 12 hours ago

Hi HN,

(First time poster!)

I'm the author of `lstr`. I've always loved the classic Linux `tree` command for its simplicity, but I often found myself wanting more modern features like interactivity and Git integration. So, I decided to build my own version in Rust with a philosophy of being fast, minimalist, and interactive. It was also an excuse to help learn more about Rust\!

Here's a quick look at the interactive mode:

https://raw.githubusercontent.com/bgreenwell/lstr/main/asset...

I've just released v0.2.0 with some features I think this community might find useful:

  * **Interactive TUI Mode:** You can launch it with `lstr interactive`. It allows for keyboard-driven navigation, expanding/collapsing directories, and opening files in your default editor.
  * **Git Status Integration:** Using the `-G` flag, `lstr` will show the Git status of every file and directory right in the tree output.
  * **Shell Integration:** This is my favorite feature. In interactive mode, you can press `Ctrl+s` to quit and have `lstr` print the selected path to stdout. This lets you pipe it into other commands or use it as a visual `cd`. For example, you can add this function to your `.bashrc`/`.zshrc`:
    ```bash
    lcd() {
        local selected_path
        selected_path="$(lstr interactive -gG)"
        if [[ -n "$selected_path" && -d "$selected_path" ]]; then
            cd "$selected_path"
        fi
    }
    ```
    Then just run `lcd` to visually pick a directory and jump to it.
It also supports file-type icons (via Nerd Fonts), file sizes, permissions, and respects your `.gitignore`.

The project is open-source and I would love to get your feedback.

GitHub: https://github.com/bgreenwell/lstr

Crates.io: https://crates.io/crates/lstr

Thanks for checking it out!

ipdashc 11 hours ago

Seems quite cool! Though the demo gif with (what seem to be?) broken icons is a bold choice :p

  • w108bmg 11 hours ago

    lol good catch, and I totally missed it

    I used vhs to record the gif which must not run the script in my native terminal! I’ll have to see about fixing it!

    • yonatan8070 9 hours ago

      I've seen a lot of people use asciinema to record and share terminal recordings, it works quite well

      • diggan 2 hours ago

        You still end up having to turn it into a GIF if you want it to autoplay on GitHub's markdown viewer, or video if you want it to run on the page but require a click-to-play.

  • sdegutis 10 hours ago

    I didn't notice, I was too busy seeing how impressive and useful this tool is.

    And with fuzzy matching built in? Just amazing. Good job OP.

drabbiticus 11 hours ago

First off, the display looks great!

Second off, I didn't realize how deep the dep tree would be for this type of program -- 141 total! So much of it is the url crate, itself a dep of the git crate, but there's a bunch of others too. I'm just getting into learning Rust -- is this typical of Rust projects or perhaps typical of TUI projects in general?

(EDIT to strikeout) ~~The binary is also 53M as a result whereas /usr/sbin/tree is 80K on my machine -- not really a problem on today's storage, but very roughly 500-1000x different in size isn't nothing.~~

Maybe it's linking-related? I don't know how to check really.

(EDIT: many have pointed out that you can run `cargo build --release` with other options to get a much smaller binary. Thanks for teaching me!)

  • JoshTriplett 11 hours ago

    > The binary is also 53M

    That's a debug binary, and the vast majority of that is debug symbols. A release build of this project is 4.3M, an order of magnitude smaller.

    Also, compiling out the default features of the git2 crate eliminates several dependencies and reduces it further to 3.6M.

    https://github.com/bgreenwell/lstr/pull/5

    https://github.com/rust-lang/git2-rs/pull/1168

    Stripping the binary further improves it to 2.9M, and some further optimizations get it to 2.2M without any compromise to performance. (You can get it smaller by optimizing for size, but I wouldn't recommend that unless you really do value size more than performance.)

    • esafak 11 hours ago

      No offense, but 4.3MB is huge for what it does. Most shells take less space than that! Where's all the bloat coming from?

      • koito17 9 hours ago

        > Most shells take less space than that!

        Most shells dynamically link to a runtime your OS provides "for free". The 4.3 MiB binary in question is bundling the Rust runtime and its dependencies.

        For reference, a statically-compiled C++ "Hello, World" is 2.2 MiB after stripping.

          % cat hello.nix
          {
            pkgs ? import <nixpkgs> { crossSystem = "aarch64-linux"; }
          }:
          
          pkgs.stdenv.mkDerivation {
            name = "hello-static";
            src = pkgs.writeText "hello.cpp" ''
              #include <iostream>
              int main() {
                std::cout << "Hello, World!" << std::endl;
                return 0;
              }
            '';
            dontUnpack = true;
            buildInputs = [ pkgs.glibc.static ];
            buildPhase = "$CXX -std=c++17 -static -o hello $src";
            installPhase = "mkdir -p $out/bin; cp hello $out/bin/";
          }
          
          % nix-build hello.nix
          ...
          
          % wc -c result/bin/hello
          2224640 result/bin/hello
        • esafak 9 hours ago

          2.2MiB for "Hello, World"? I must be getting old...

          The executable takes 33KB in C, 75KB in nim.

          • koito17 9 hours ago

            By switching to e.g. musl, you can go down to a single megabyte ;)

            But in all seriousness, my example is quite cherrypicked, since nobody will actually statically link glibc. And even if they did, one can make use of link-time optimization to remove lots of patches of unused code. Note that this is the same strategy one would employ to debloat their Rust binaries. (Use LTO, don't aggressively inline code, etc.)

          • 3836293648 9 hours ago

            We just have large standard libraries now

        • wahern 8 hours ago

          > Most shells dynamically link to a runtime your OS provides "for free"

          Rust binaries also dynamically link to and rely on this runtime.

        • fuzztester an hour ago

          why did you embed the c++ code in the .nix file?

          just to have everything in one file? how to show how to do it with nix?

          because it seem simpler to have a separate C++ file, and a simple shell script or makefile to compile it.

          e.g. although I could figure out roughly what the .nix file does, many more people would know plain unix shell than nix.

          and where is $out defined in the .nix file?

          • AnthOlei 23 minutes ago

            The nix file is besides the point - it gives you a totally hermetic build environment. Not OP, but it’s the only way I know how to get gcc to use a static glibc. All you should pay attention to is that it’s using a static glibc.

            $out is a magic variable in nix that means the output of the derivation - the directory that nix moves to its final destination

      • o11c 10 hours ago

        For reference, some statically-linked shells on my system:

          2288K   /bin/bash-static (per manual, "too big and too slow")
          1936K   /bin/busybox-static (including tools not just the shell)
          192K    /usr/lib/klibc/bin/mksh
          2456K   zsh-static
        
        For comparison, some dynamically-linked binaries (some old)

          804K    ./bin/bash-3.2
          888K    ./bin/bash-4.0
          908K    ./bin/bash-4.1
          956K    ./bin/bash-4.2
          1016K   ./bin/bash-4.3
          1092K   ./bin/bash-4.4
          1176K   ./bin/bash-5.0
          1208K   ./bin/bash-5.1
          1236K   /bin/bash (5.2)
          124K    /bin/dash
          1448K   /bin/ksh93 (fattest when excluding libc!)
          292K    /bin/mksh
          144K    /bin/posh
          424K    /bin/yash
          848K    /bin/zsh
        
        (The reason I don't have static binaries handy is because they no longer run on modern systems. As long as you aren't using shitty libraries, dynamic binaries are more portable and reliable, contrary to internet "wisdom".)
      • JoshTriplett 10 hours ago

        Among the features it has: an interactive terminal GUI, threaded parallel directory walking, and git repository support. In around a thousand lines of code, total, including tests, half of which is the GUI.

      • have-a-break 10 hours ago

        I feel like that's just the result of having a native package manager making natural bloat and a compiler which hasn't had decades of work.

  • pveierland 11 hours ago

    Building in release:

      cargo build --release
      du -sh ./target/release/lstr -> 4.4M
    
    Building with other release options brings it down to 2.3M:

      [profile.release]
      codegen-units = 1
      opt-level = "s"
      lto = true
      panic = "abort"
      strip = "symbols"
    • cyann 7 hours ago

      I did some benchmarks on one of our CLI and found that `opt-level = "z"` reduced the size from 2.68M to 2.28M, and shaved 10% on the build time, worth a try.

      I'll try with `panic = "abort"` for our next release, thanks for the reminder.

  • fabrice_d 11 hours ago

    You are probably looking at a debug build. On Linux, a release build (cargo build -r) is ~4.3M, and down to ~3.5M once stripped. This could be reduced further with some tricks applied to the release build profile.

  • getcrunk 11 hours ago

    Great catch! Comments mentioned getting it down to ~2MB but that’s still humongous.

    If you just think about how roughly (napkin math) 2MB can be 100k loc, that’s nuts

    • arlort 10 hours ago

      Is It though? You won't get it on an embedded device (maybe) but you could install a thousand of these tools and barely even notice the space being taken up on most machines

      • getcrunk 10 hours ago

        I think that’s a lame argument. First because it’s kind of a fallacy. Size is absolute not relative to something. Especially for software. No one thinks of software size primarily in the context of their disk space.

        Further I think everyone keeps getting larger and larger memory because software keeps getting more and more bloated.

        I remember when 64gb iPhone was more than enough (I don’t take pictures so just apps and data) Now my 128 is getting uncomfortable due to the os and app sizes. My next phone likely will be a 256

        • hnlmorg 7 hours ago

          I’m usually the first to complain about bloat but your counterpoints to the GPs “lame arguments” are themselves, fallacies.

          > First because it’s kind of a fallacy. Size is absolute not relative to something. Especially for software. No one thinks of software size primarily in the context of their disk space.

          That’s exactly how most people think about file sizes.

          When your disk is full, you don’t delete the smallest files first. You delete the biggest.

          > Further I think everyone keeps getting larger and larger memory because software keeps getting more and more bloated.

          RAM sizes have actually stagnated over the last decade.

          > I remember when 64gb iPhone was more than enough (I don’t take pictures so just apps and data) Now my 128 is getting uncomfortable due to the os and app sizes. My next phone likely will be a 256

          That’s because media sizes increase, not executable sizes.

          And people do want higher resolution cameras, higher definition videos, improved audio quality, etc. These are genuinely desirable features.

          Couple that with improved internet bandwidth allowing for content providers to push higher bitrate media, however the need to still locally cache media.

          • nicoburns 6 hours ago

            > That’s because media sizes increase, not executable sizes.

            Part of it is app sizes on mobile. But it's apps in the 200mb - 2gb range that are the problem, not ones that single-digit megabytes.

            • hnlmorg 3 hours ago

              200MB apps wouldn’t even make a dent on a 64GB device.

              The 2GB apps are usually so large because they include high quality media assets. For example, Spotify will frequently consumer multiple GBs of storage but the vast majority of that is audio cache.

              • nicoburns 2 hours ago

                I currently have 355 apps installed on my phone, so if they were all 200mb then they wouldn't fit on a 64GB device.

                I agree that the largest data use tends to be media assets.

                • hnlmorg 2 hours ago

                  I’m intrigued, how many of them are actual 3rd party apps though? And how many are different layers around an existing app or part of Apple / Googles base OS? The latter, in fairness, consumes several GBs of storage too.

                  I’m not trying to dismiss your point here. Genuinely curious how you’ve accumulated so many app installs.

        • ghosty141 4 hours ago

          > No one thinks of software size primarily in the context of their disk space.

          This is wrong. The reason why many old tools are so small was because you had far less space. If you have a 20tb harddrive you wouldn't care about whether ls took up 1kb or 2mb, on a 1gb harddrive it matters/ed much more.

          Optimization takes time, I'm sure if OP wanted he could shrink the binary size by quite a lot but doing so has its costs and nowadays its rarely worth paying that since nobody even notices wether a program is 2kb or 2mb. It doesn't matter anymore in the age of 1TB bootdrives.

        • dotancohen 8 hours ago

          So bloated software is motivating you to spend more for the larger capacity phone?

          What incentive does Apple have to help iOS devs get package sizes down, then?

    • vlovich123 9 hours ago

      When you include the code for all the dependency features this uses, you probably do end up close to 100k LoC net, no?

  • ethan_smith 11 hours ago

    Try `cargo build --release --no-default-features` to get a much smaller binary (~5-10MB) - Rust statically links dependencies but supports conditional compilation for optional features.

    • aystatic 11 hours ago

      Glancing at the Cargo.toml, the package doesn't define any features anyways. `cargo b --no-default-features` only applies to the packages you're building, not their dependencies -- that would lead to very unpredictable behavior

w108bmg 10 hours ago

Really appreciate all the comments and useful feedback (first Rust package). Especially ways to reduce the size of the binary!

sdegutis 10 hours ago

So after writing this to learn Rust, what are your thoughts on Rust? What do you especially like and dislike about it, or what were you surprised about?

  • w108bmg 10 hours ago

    I appreciate the ecosystem of packages that seem really well maintained. I don’t love the syntax and find Rust harder to read and learn so far compared to something like golang (I’m used to R which is not a compiled language but has a great dev community).

    I do love the compiler and support tools built into Cargo (fmt, clippy, etc.).

    • sdegutis 10 hours ago

      That's been similar to my experience. The ecosystem is extremely polished and smooth, the build tools and package manager and IDE support, all of it. Especially compared to C++ which I cuold barely get working here.

rewgs 6 hours ago

This looks awesome! Right up my alley.

Side-note: what theme are you using in the linked gif? It's right in the middle of my two favorite themes, onedark and gruvbox.

berkes 6 hours ago

I really love all the "modern" takes on classic tools by the Rust community.

I'm using eza (aka exa), aliased as ls, which has "tree" built in (aliased as lt), amongst others, as replacement for "ls" and it's one of my biggest production boosts in daily commandline use. Because eza has the tree built in, and the tree is also insanely fast, I won't be needing this tool - yet. Maybe one day the interactive mode will pull me over.

Congrats on releasing. And kudo's to how well you've released it: solid README, good description, good-looking gifs with exactly the right feature highlights